Level DESIGN
Level Design has been my primary role on basically every project I have worked on, as it is my passion and I enjoy working on it greatly.
Very familiar with aspects of level design such as the Four-Step Design Process, Onboarding, Paintovers, Sketching, Player Empathy, Golden Path and Ninja Paths, and Leashing.
teamworking
Experience working in teams ranging from 2 to 24 individuals. Made use of team management workflows such as Scrum, and tools such as Perforce, Miro, Trello, and Jira.
Often described as a valuable asset to the team, with excellent communication skills.
INITIATIVE
Highly motivated to push a project forward, and become invested in facets of the game design process beyond my own bubble. Able to concept creative ideas with ease, that help make headway in the early stages of project development. Excited to concept and build levels.
ADAPTABILITY
Not limited to single engine, genre, team size, or workflow. My level design skills are easily transferable between platforms, such as Unreal Engine, Trenchbroom, and Unity, as well as genre, with my repertoire including platformers, shooters, and puzzle games. Able to overcome new challenges and situations.