toby canham

I'm a Games Design student, studying at Breda University of Applied Sciences.
My specialisation and my passion lies in Level Design.
I enjoy action and movement oriented games, traveling, and cute animals.

  • Linear 3D Platformer.
  • Level Designer, Cinematographer.
  • Made in Unreal Engine 5.
  • 18-person team, 8-week development.
  • 2024 Dutch Game Awards nominee.
  • Industry voted Best Y2 Game at BUAS.
  • Highest rated BUAS game on Steam.
  • Marble Rolling Puzzle Game.
  • Made in Unreal Engine 5.
  • Level Design, Concepting.
  • 12-person team, 8-week development.
  • First Person Shooter.
  • Made in Trenchbroom.
  • Level Design, Lighting, and Texturing.
  • Solo Project, 8-week development.

Level DESIGN

Level Design has been my primary role on basically every project I have worked on, as it is my passion and I enjoy working on it greatly.
Very familiar with aspects of level design such as the Four-Step Design Process, Onboarding, Paintovers, Sketching, Player Empathy, Golden Path and Ninja Paths, and Leashing.

teamworking

Experience working in teams ranging from 2 to 24 individuals. Made use of team management workflows such as Scrum, and tools such as Perforce, Miro, Trello, and Jira.
Often described as a valuable asset to the team, with excellent communication skills.

INITIATIVE

Highly motivated to push a project forward, and become invested in facets of the game design process beyond my own bubble. Able to concept creative ideas with ease, that help make headway in the early stages of project development. Excited to concept and build levels.

ADAPTABILITY

Not limited to single engine, genre, team size, or workflow. My level design skills are easily transferable between platforms, such as Unreal Engine, Trenchbroom, and Unity, as well as genre, with my repertoire including platformers, shooters, and puzzle games. Able to overcome new challenges and situations.